Guide copy and update log refreshed
Reworked public wiki copy so updates focus on player-facing data, guides, and item art instead of engineering notes.
- Cleaned the public update log so it no longer exposes deployment, build, or quality-gate details.
- Added more explanatory copy to the main database pages for crops, mutations, pets, gears, props, weather, eggs, codes, and guides.
- Kept freshness, confidence, and source links visible so readers can separate reviewed data from patch-sensitive estimates.
Source: Grow a Garden 2 Wiki data processItem art review queue added
Added a recurring asset candidate report for missing Grow a Garden 2 item art, screenshots, and inventory icons.
- Lists entities that still rely on generic placeholder art.
- Suggests source pages, search queries, target file names, and alt text for each missing asset.
- Keeps the report review-first so unverified or copyrighted images do not get published automatically.
Source: Grow a Garden 2 Wiki asset reviewVisual item art baseline
Added the first visual item-art set for crops, mutations, pets, gears, weather, and the home inventory surface.
- Added inventory-style art for Bamboo, Moon Bloom, Mushroom, Electric, Rainbow, pets, sprinklers, and weather.
- Connected item art to database rows, top crop slots, mutation rows, and calculator previews.
- Kept generic fallback art for entities that still need reviewed dedicated images.
Source: Grow a Garden 2 Wiki asset reviewLive stock and weather snapshot added
Added a reviewed live snapshot page for current stock checks, weather state, freshness, and confidence.
- Added stock rows for seed shop, gear shop, egg shop, and prop stand tracking.
- Added freshness and expiry labels so old live data is easier to spot.
- Linked the stock and weather pages back to the reviewed live snapshot.
Source: Grow a Garden 2 Wiki live snapshotChinese locale entry added
Added a Simplified Chinese beta entry page with hreflang metadata, glossary and source-backed navigation.
- Added /zh as the first multilingual entry point.
- Added language switcher access and a glossary for key game terms.
- Limited the first Chinese rollout to navigation and terminology so duplicate low-quality pages are avoided.
Source: Grow a Garden 2 Wiki Chinese entryAdmin event timers added
Added estimated admin event timer pages for Saturday update windows and Watering Wednesday checks.
- Added /timers with client-side countdowns from reviewed static timer rules.
- Marked timer confidence as estimated instead of treating community schedule patterns as official.
- Linked timers to weather pages and the review queue for schedule changes.
Source: Grow a Garden Admin Abuse referenceProps and defense baseline added
Added the first Grow a Garden 2 props database with prop crate prices, roles, stock ranges and review notes.
- Added props list and detail pages for crates, barriers, traps and utility props.
- Added prop data to sitemap, homepage stats and footer navigation.
- Added review queue item for verifying collision, trap and ownership behavior before ranking defense props.
Source: Grow a Garden 2 Fandom props tableCorrection and review pages added
Added correction submission, review queue, and data process pages so player reports can be tied to source evidence.
- Added a structured correction form for crop values, gear prices, eggs, codes, weather, pets, and props.
- Added a review queue for unverified multipliers, shop rotations, and hatch outcomes.
- Added a public data process page explaining how source evidence becomes publishable wiki data.
Source: Grow a Garden 2 Wiki data processLaunch week data baseline
Initial Grow a Garden 2 wiki baseline added for crops, mutations, weather, pets, codes and calculator pages.
- Added crop value seed data with confidence badges.
- Added mutation multiplier pages for Electric, Gold, Rainbow, Frozen and Starstruck.
- Added weather event references and source tracking.
- Added active code tracking for TEAMGREENBEAN.
Source: Project data reviewGrow a Garden 2 release window
Grow a Garden 2 launch coverage established the first content clusters: plants, pets, mutations, gears, weather and codes.
- Sequel introduces stronger defense and stealing loops.
- Pets now affect growth, movement, defense and stealing.
- Weather events provide growth boosts or crop mutations.
Source: Beebom Grow a Garden 2 hub